7/16/2023 0 Comments Dabbing eliza skullgirlsSA1 (NEW): 50/60/75% of all damage inflicted is regained as HEALTH as long as Eliza's health percentage is lower than her opponent's (also applies on Blocked hits).SA1 (OLD): 25/35/50% of all damage inflicted is regained as HEALTH as long as Eliza's health percentage is lower than her opponent's.This variant's name and pose is a reference to Stands in JoJo’s Bizarre Adventure, which are manifestations of the users fighting spirit.This variant is a reference to Dio Brando, the main antagonist of JoJo’s Bizarre Adventure: Stardust Crusaders with its caption being a direct quote from the character.Either way, Meter Gain is generally recommended to charge blockbuster faster for blockbuster spam or to punish opponents with an unblockable Tier 3 blockbuster. Defensively, Stand Out will benefit from investment in HP and Defense to increase her survivability in a fight. In addition, Accuracy is usually an excellent choice, raising the chance of her buff removal from a simple coin flip to 75%. Stat Investment: When used offensively, Stand Out will benefit from investment in ATK and Piercing to increase her damage output.BLOOD OATH can also be used offensively as a safety-net to heal back all your health when you make a mistake by sacrificing a weak fighter. Meanwhile, BLOOD OATH is generally recommended for defensive use, providing full health to stall for time but is dependent on the AI TAGGING OUT. However, RITUAL SACRIFICE is generally recommended for offensive use, providing easy access to blockbusters by sacrificing a weak fighter. Marquee Ability: Either Marquee Ability will work for Stand Out as both her Signature Abilities also covers both health regeneration and meter gain.When facing Stand Out, be wary of using fighters that can gain BUFFS easily such as Primed and Epic Sax as Stand Out can remove those BUFFS to gain meter, which can be especially dangerous if she has an unblockable Tier 3 blockbuster equipped.These fighters can gain BUFFS quickly which allows her to charge up her meter fast, though there is some RNG involved. Stand Out is best used as a counter for BUFF-heavy variants like Jawbreaker, Heavy Metal, Heavy Handed and Rainbow Blight.It also allows her first Signature Ability to heal a moderate amount of her health back if injured, although needing less health than the opponent makes it rather unreliable. Boasting the highest base ATK stat out of all Eliza variants, Stand Out can easily bite into a fighter hard if given the chance.Buff removal also affects permanent BUFFS as Stand Out removes those BUFFS at the moment they are gained.This combination of abilities allows her to be a strong BUFF denier which can be used both offensively and defensively. Furthermore, Stand Out has an inherent ability to recover health which allows her to survive longer in fights. Stand Out is a fighter with a Signature Ability that allows her to deny opponent's BUFFS to gain meter for herself.Advanced jump cancel, you can change it for 214LK 5LK for an easier rute.The tall hitbox of the pillar helps Eliza with the big weakness of her dp, low hitbox.ĢLK 2MP HK Assist HK 236LK dash 2MK 5HPx3 623HP jMP ADC jLK jMP 2LPx2 2MK 5HPx3 623HP 2369MK dash 5LK 5MKx2 5HPx3 214HK 236PP Optimal version of previous combo, if you can get the Axe timing down.Is meter neutral (practically) as build the bar you'll spend on super.Examples: H Lock N Load (Cerebella), H Beam (Robo), H Brass (Big Band), H Bomber (Double), L George (Peacock), L Shot (Parasoul), H Hurting Hurl (Beowulf)ĬH sjHP JHK BADC Throw Sweep + Assist M Khat jump cancel Kopesh (whiff) Axe Air Axe Axe Recall L Khat jump cancel Horus 5HP x3 Butchers Axe Recall 5MK x2 5HP x3 Kopesh Butchers Axe Recall L Spiral 5LP x3 5MK x2 5HP x3 H Spiral LoS.Neutral: Eliza can sometimes struggle to get in and start her pressure, so she likes having a long-range assist that's hard to contest to allow her to close the gap while it dominates neutral. Skullgirls - Eliza 3D Print STL File for 3D Printing, Instant Download Drive Link,Skullgirls - Eliza STL (285) Sale Price 1.88 1.88 4.94 Original Price 4.94 (62 off) Add to Favorites.Examples: Cerecopter (Cerebella), H Drill (Fukua), L Bomber (Double), 5HP (Robo), 2HP(Squigly).Lockdown: A good lockdown assist can allow Eliza to transition her pokes into pressure, or improve the risk/reward of her lows.Examples: H A-Train (Big Band), Cilia Clide (Double), L Hurting Hurl (Beowulf), 2HP (Squigly), Excellabella (Cerebella).A low assist or anti-air grab assist can be great to punish them for doing this or prevent them from doing it in the first place. Opening Up Upbackers: Eliza's constant overhead pressure is one of her biggest strengths, which leads many opponents to hold upback to escape her pressure.Eliza can benefit well from any type of assist, but there are four main areas of weakness that she likes having patched up by her assists.
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